





Editor's Review
Looney Tunes™ World of Mayhem isn’t just a game—it’s a time machine to Saturday mornings spent watching anarchic rabbits and sarcastic ducks. With painstaking attention to detail, WOM resurrects the zany spirit of the classics, offering fans a love letter to the Golden Age of animation.
The character roster spans icons (Bugs, Daffy) to deep cuts (Cecil Turtle, Hubie and Bertie). Each feels ripped from the celluloid: Wile E. Coyote’s kit revolves around faulty ACME gadgets, while Marvin the Martian deploys his Illudium Q-36 Explosive Space Modulator as an ultimate. Voice lines, pulled directly from archival recordings, capture Mel Blanc’s genius. Even minor tics—like Tweety’s “I tawt I taw a puddy tat!” mid-battle—delight.
Animations are a highlight. Taz’s spin attack channels his tornado-like frenzy, and Elmer Fudd’s “Wabbithunting” special sees him fumble with his rifle. Stages reference iconic locales: the Acme Factory, Mars, and even the opera house from What’s Opera, Doc?. The jazz-and-bebop soundtrack, punctuated by sound effects like Porky’s stammer, immerses players in a living cartoon.
The campaign’s plot—a “Toonpocalypse” merging Looney universes—is an excuse for hilarious crossovers. In Chapter 3, Bugs outwits a time-traveling Daffy, mirroring their Duck Amuck dynamic. Cutscenes replicate Tex Avery’s slapstick, complete with fourth-wall breaks. A personal favorite: Granny accusing Taz of stealing her dentures, only to find them in her pocket.
Deep-cut references reward longtime fans:
A “Rabbit Season” mini-game where players choose between DUCK/DUCK/RABBIT.
The “Monster Tweety” skin nods to the controversial 1954 short Birds Anonymous.
Marvin’s spaceship crash-landing recreates the opening of Hare-Way to the Stars.
WOM transcends fan service—it’s a vibrant museum of Looney Tunes history. While grindy at times, its devotion to authenticity makes it a pilgrimage for animation buffs.
By Jerry | Copyright © JoyGamerss - All Rights Reserved



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